Nds; CRC32: D47555BE; SHA-1: 691E00D9A5DD80B04F80CC7559503E8B06848785. Links: News Articles for this Hack Download. DS Cheep Cheep Beach. N64 Toad's Turnpike. Skip to Leaf Cup. GCN Dry Dry Desert. Mario Kart 8 Deluxe has new options to help out rookie racers, like Smart Steering. Or buy and download directly on your Nintendo system through Nintendo eShop.
Mario Kart DS is a racing game developed and published. It is the fifth main installment of the and the second game for a handheld console. It was released first in North America, in November 14, 2005, being the first and only mainstream Mario Kart game to be released first in North America. Unlike its predecessor, it retains the traditional single-driver kart racing elements in the Mario Kart series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheld Mario Kart title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.Mario Kart DS expands and introduces mechanics that would later become the standard in future titles, with the most standout and notable being the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from the Mario Kart series. Mario Kart DS was the first Mario title to support, allowing players to race against opponents by using online services across the world.
However, Nintendo Wi-Fi Connection has been discontinued, making playing Mario Kart DS online no longer possible. Mario Kart DS's unique mechanics introduced include its single player-oriented mode that tasks players to complete objectives in a short series of special events, including defeating Mario franchise bosses and the ability to create custom for their vehicles. Mario Kart DS takes advantage of the Nintendo DS features as well, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.On April 23, 2015, the game became available to purchase on the service for the, via the eShop, coinciding with the near 10th anniversary of the game's initial release, and the 2nd DLC pack for. However, the Virtual Console version of the game is only playable in single-player mode. The game's cast.A total of 12 characters (13 including ) take part in the fifth installment of the Mario Kart series. Only eight can be chosen at the beginning, but the player can win gold trophies in the mode to unlock the other four drivers.
The eight starting characters, Mario, Luigi, Peach, Yoshi, Toad, Donkey Kong, Wario and Bowser were taken from and, while two playable characters, Daisy and Waluigi, return from, and two playable characters, Dry Bones and R.O.B., make their first Mario Kart playable appearance.Starting drivers. (random color)LightNew DriverNon-playable charactersThe following characters appear in the game as spectators, hazards, or obstacles of certain courses.NameCourse Appearance(s)DescriptionThe Angry Sun shoots out onto certain areas of the track when the second lap begins.andIn addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles.N64 Banshee BoardwalkBubba jumps out of the water over the track.
It makes no interaction with the racers.Also in addition to being an item in the game, Bullet Bills are shot out of the towards the starting line, knocking out any racers in their path.Airship Fortress andBurners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made.andIn Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail of. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players.andIn both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them.Cheep Cheep BeachSidesteppers are stationed on the sand, spinning players out of control if driven into them.Different variations of Fire Bars are abundant on the track. Some spin in circles after a ramp. Others are in a triangle-like formation.
Both set the racers on fire.Fire Piranha Plants are stationed in and spit fire at oncoming racers.Desert HillsFire Snakes are projected from the Angry Sun and bounce around at certain points on the track.Mario CircuitGoombas are situated on the track and spin players out of control. If strikes, they turn into.Lava Bubbles jump out of lava pits at many places around the map.
If driven into, they set players on fire, usually resulting in the racer falling into the lava as well.Peach Gardens andMonty Moles peak out of holes and then jump, posing as obstacles for the drivers.N64 Moo Moo FarmMoo Moos are abundant in the background of the track, only posing as onlookers.Piantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track.Mario Circuit andPiranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment.Desert HillsMany Pokeys appear on the track, creating obstacles for the drivers.Airship FortressRocky Wrenches are situated under lids on the track. They briefly peak out, causing the driver to slightly jump if driven over. After peaking out, they expose their entire bodies, creating an obstacle for the drivers.andSnowmen are situated on the track, causing the player to spin out if driven into them.N64 Banshee BoardwalkA colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm.Bowser Castle and GBA Bowser Castle 2Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. The title screen after the game's completion.As in and, sixteen new courses were added in the game for the four main cups:,. However, the game also includes sixteen courses that appeared in earlier Mario Kart games, each of which has an abbreviation which referred to the game console where it debuted.
The Super Mario Kart tracks were represented by the abbreviation; the Mario Kart 64 tracks by; the Mario Kart: Super Circuit tracks by; and the Mario Kart: Double Dash!! The order of the tracks by game is the exact same as the order that the games themselves were released: SNES, N64, GBA, and GCN. Mario Kart Wii and the successors added on to this, with DS, Wii, and 3DS the appropriate abbreviations for those games respectively.These classic courses make up the retro cups: the, and, as well as the from Mario Kart: Super Circuit, and these cups are sorted by difficulty in the exact same way that the nitro cups are, with the Shell Cup being on par with the Mushroom Cup, the Banana Cup being on par with the Flower Cup, the Leaf Cup being on par with the Star Cup, and the Lightning Cup being on par with the Special Cup. There are a total of thirty-two courses in eight cups. In addition, four new battle courses appear, while N64 Block Fort and GCN Pipe Plaza appear in this game as Retro Battle Courses.Grand PrixIn Grand Prix mode (single-player only), a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game takes the point system of Mario Kart: Double Dash!! By awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively.
Also, a rating of how well a player performed is shown after the trophy presentation: ★★★, ★★, ★, A, B, C, D and E (E, being the lowest ranking and ★★★ as the highest). An overall 'game ranking' of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated ratings in all cups and all classes; for example, if the player earned three-star rankings in all cups and all classes, then they would have a game ranking of three stars, but if they only got two-star rankings in some cups or classes, then they would only have a game ranking of two-stars, and the same applies for all other ranks.Time TrialIn Time Trial mode (single player only), a player goes for the fastest time on a course. The item rating of a determines how many Mushrooms a player can have when the race starts.
Vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a, the Staff Ghost (raced by a Japanese Nintendo staff player with a. game ranking), or no Ghost. The game is also able to download records from other players and let the player race against their Ghosts.VSIn VS mode (single or multiplayer), player(s) choose their and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it).
Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, the 's difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32 (functions similarly to the from Mario Kart: Double Dash!), and team race mode.It is possible to have up to eight players play using just one Mario Kart DS game card - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup tracks are playable, and everyone must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no limitations.When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents.
However, when playing with 5-7 players, the distribution is as follows:Point SpreadNumber of Players1st2nd3rd4th5th6th7th8th2 players105-3 players1074-4 players10741-5 players108520-6 players1086310-7 players10864210-8 players108643210. Blue text indicate winning results. Green text indicate moderate results. Black text indicate losing results.BattleIn Battle mode, players play a different aspect of kart racing that was born from on one of six stages, two of them from past Mario Kart games. The stages are the following:. Tracks listed with. above are not playable in the simple version of multiplayer mode.
In single player mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on.
Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.Mario Kart DS is the only Mario Kart game that have the name of the retro battle courses that do not state the abbreviation of the game console version of the Mario Kart game they were from; in other words, the game does not list Block Fort and Pipe Plaza as N64 Block Fort and GCN Pipe Plaza. Additionally, its retro battle courses do not have the same music as in their original appearances. Instead, they have the same music used for nitro battle courses.Balloon Battle.
Mario in a Balloon Battle at.The classic battle mode seen in all Mario Kart mainstream, gets a new twist in Mario Kart DS. From previous games, racers begin a match with three balloons.
In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the feature on the DS, or just holding the button. Each player has four balloons in stock (five in total) and racers can hold up to three balloons in battle.
On the other hand, the less balloons a player has, the more powerful items will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a and made contact to the opponent's kart. If the player loses all their balloons they are eliminated.The following is what the game describes this mode as:Burst your opponents' balloons with items! If all your inflated balloons burst, you lose!
Blow into the mic or press to inflate your balloons! Shine RunnersAdopted from the, nine are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite.
The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero.
Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites each or four players with two sprites each or all eight players with one sprite each trying to get that last one on the course when time expires, or have three players with three sprites each; in either case, no one is eliminated and the clock resets as usual). The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in, and, but instead of, they use.Collect more Shines than anyone else!
Steal opponents' Shines to add to your total. Those with less Shines get booted over time. Battling in Mission Mode.Missions mode is a new single-player mode for Mario Kart DS which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight 'missions' and a boss battle, most of which are taken from. Almost always the ranks depend on how much time is left or taken. There are varying mission types:.
Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order. Collecting coins - Players must pick up all the coins set in the track.
Players may lose these coins by some obstacle of such course. Destroying item boxes - Players must run over. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it.
Other missions the player must take care not to pick up the alongside real ones. Using Stars, Bob-ombs, or shells to destroy enemies. Driving backwards - players must use the button to move, and directions on the are reversed. It is sometimes combined with other mission types. Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking. Racing a CPU player for one lap - item boxes contain Mushrooms and Stars that the CPU cannot use - the key to win.
CPU players will always perform a. This mission type also includes a race against a Red Car and a. Boss Battle - Unlocked after completion of the first eight courses in a level.
Using items is usually a must in boss battles.There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, and and do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. Boss battles are unique.
They have their own battlefields and different strategies are used to beat them. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits will roll. Items To know the probability of obtaining each item when an Item Box is opened in the various modes, see.Mario Kart DS includes the main element preserved in every Mario Kart created; power-ups that allow the racer to take certain advantage over their opponents, obtainable by running through an. Afterwards, the item Roulette in the top left of the screen will choose a random item. While most of the power-ups are the same since, the game also features some additional items to increase the challenge.
There are also two new items: the and (both of which would appear in all later Mario Kart installments).Normally, lead racers receive less powerful items than stragglers in the rear. The variety of items to receive is also determined by the Items stats ratio granted to a kart. While a kart has a higher items ratio, the player has more possibility to obtain rare items to use. In subsequent games, this stat was removed so the only factor influencing items is position.The game gives the player an indication when they receive a more powerful.
When the Item Roulette has chosen a normal Item, it will make a simple plong sound. However, if the player receives a more powerful item from the Item Roulette, it makes a more special sounding plong.Some Items are not available in. Powersliding at Figure-8 Circuit.In the entire Mario Kart series, players by holding the button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.The next step up is powersliding. While drifting, players can move the +Control Pad to the right, left, and vice versa to produce sparks behind the kart.
If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases the button to stop drifting and release a brief after powersliding. This can be used to dodge if combined with a only during 100cc and 150cc races.A player can perform a useful technique known as by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially with.SlipstreamingBack from Mario Kart 64, is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.Multiplayer Multi card playUp to eight players can play via the wireless connection of the Nintendo DS.
There are little to no restrictions while activating this. Players can access any character and kart combination they want as long as they unlocked it.
All tracks unlocked on any copy of the game can be selected as well.Download PlayDownload Play can allow up to eight people playing the Mario Kart DS game using one (or more) game card(s). In this mode, players can only choose tracks from the Mushroom and Shell Cups.
Also, instead of six battle tracks, players are only able to race on, and (chosen randomly by the system). Only the people with the game can pick their character, while the others use Shy Guy only. Shy Guy is not playable in other modes. When the players that want to Download play begin to race, each player will have a different color of Shy Guy, randomly generated with each Download Play.Karts. The kart selection screen in Mario Kart DS with Mario only.In Mario Kart DS, there are 36 different karts in total.Every kart shows six ratings:.
Speed: How high the top speed of the kart is; how fast the kart can go. And have the fastest karts. Acceleration: The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait). Karts can reach their top speed very quickly. Weight: While a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, with 's and being very heavy. Characters with a higher weight stat, however, will also apply a penalty to the vehicle's Off-Road stat (which is hidden to the player).
Handling: How tight the kart can normally turn without drifting. Has the best turning curve. Drift: How tight the kart turns while drifting or powersliding.
In-game menu values of Mario Kart DSDriverDriver WeightKartSpeedAccelerationWeightHandlingDriftItemsMario414605933Luigi416930100PeachYoshi388037100Toad446164100Donkey Kong023377933Wario474545100BowserDaisy620439033Dry Bones3Waluigi355255100ROBShy Guy3966Battle Mode kartsDriverDriver WeightKartSpeedAccelerationWeightHandlingDriftItemsMario5066Donkey Kong6366Toad5666Bowser5666Peach7566Wario4466Yoshi3866Luigi3166Dry Bones4466Daisy6966Waluigi5066ROB2566Shy Guy3866In-game statisticsMario Kart DS features several in-game statistics, some of which are not shown in the kart selection menu. There are three types of Tires, either Small ( S), Medium ( M) or Large ( L). Just like in, there is a Mini-Turbo statistics that corresponds to the length of the Mini-Turbo boost in frames. Acceleration is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also a deceleration value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held).
Hello I am making with my brother ( aka Captain Luigi ) and @Murilokds a MKDS mod ( hack if you prefer ): Mario Kart Retro EditionDownload link:Release TrailerOld Post:Latest video:Characters list:1-Mario 2-Luigi 3-Princess Peach 4-Daisy 5-Toad 6-Yoshi 7-Dk 8-Birdo 9-Goomba 10-Bowser 11-Wario 12-Koopa-Troopa 13-WaluigiMODS: COINS RUNNER ( now )SCREENSHOTS:Previews and videos:TEAM MEMBERS:Luigi:Project manager, MKRE Leader, Modeller for CT, Design:Retro tracks modeller, Missions maker@Murilokds:Music makerContact us if you want be in team.